The actual user-generated stuff looks way worse than the cherry-picked examples on the landing page. E.g. https://www.godmodeai.co/animation-generation/15925
The actual user-generated stuff looks way worse than the cherry-picked examples on the landing page. E.g. https://www.godmodeai.co/animation-generation/15925
That's still pretty remarkable if you're not a pixel artist. I was expecting way worse. And my guess is you can keep trying. You're not limited to one generation.
I know the retort is often to "hire a pixel artist", but many people genuinely just want to make something themselves.
> if you're not a pixel artist
Are you looking at the input or the animation? The input is decent pixel art. The output is decent pixel art... on the first frame. One it's in motion it immediately becomes a blurry, non-pixel-art mess that would all need to be redone. It can't just be drawn over with a pixel art tool, the proportions are all off from the original and things don't move they way they should for a sprite animation.
I'm not an artist but I am decent with the pen tool, and for graphic design stuff I typically use AI art to give me a thing I can trace in illustrator with the pen tool, and fix any errors or imperfections I deem worthy of fixing.
I would imagine this kind of tool would allow someone who is not gifted at art (e.g. how do I translate a 2d sprite I made into a forward facing running animation?) the same kind of thing: a pathway to potentially "trace" the generated image, making it better than the original and removing any undesired aspects.
Yeah, I'll admit that it is a bit better than I expected but forcing a player to watch this on a loop would be rough.
Sprite assets are going to be potentially seen MILLIONS of times by the same player over the course of the game. So... unlike a lot of cute one-off GenAI videos they have to stand up to significantly more scrutiny.