That would be the “arbitrarily bounded” allocation. Arbitrary because now you have to make a decision about how many items you’re willing to maintain despite that number being logically determined by a sum over an unknown set of modules.
That would be the “arbitrarily bounded” allocation. Arbitrary because now you have to make a decision about how many items you’re willing to maintain despite that number being logically determined by a sum over an unknown set of modules.
Vec size is dynamic, so no.
Now you’re allocating in an ISR?