> I have an app which almost shares the same SwiftUI codebase with iOS and macOS, and I am a one-man dev.

How do you crusade through Apple's appalling [lack of] documentation and dumb error messages and all the weird *magic* involved in wrangling an imperative language into a declarative framework?

5 years after SwiftUI's release I still struggle to build a simple photo viewer or expense tracker.

> Sadly, for many of these Electron apps, it would probably be better to install the iOS app, but most vendors disable that option.

If companies enabled the flag to let users install their iOS apps on Mac, it would be a better world, but some asinine companies refuse to, and Apple has to respect the dev's decision, however dumb it may be. I love how Apple worked around that by making iPhone Mirroring, which is a win for users. I actually use that over the desktop website/Electron crap for some apps. But how long before companies force Apple to remove that feature, like they did with removing an easy way to "Disable Javascript" from Safari?

> How do you crusade through Apple's appalling [lack of] documentation and dumb error messages and all the weird *magic* involved in wrangling an imperative language into a declarative framework?

That's the benefit of a solo dev, one I don't have a UI/UX designer over-designing shit and secondly I stay close to SwiftUI's components, if I can't customized my own Picker then who cares.

I don't know but there's a lot of decent blogs and tutorials in SwiftUI nowadays.