The fact that this is their demo to the world and it's full of errors implies that average users will only get worse results.

I’m wary of being that damning, this early. What I want to know is, should my video have these kinds of continuity errors, how easily can I fix them?

It’s ok for this to be a fun toy. (And fun toy while also being an astonishing piece of engineering.) But if it wants to push beyond fun toy then it would be interesting to see how that process works.

Will Sora2 help me sketch out a movie for me, doing 10% of the work where I have to reshoot the other 90% for real, or will it get me 90% there leaving me only 10% left to do “by hand”?

(This is the exact same question, I believe, which is being asked of the maintenance burden imposed by vibe coded products. They get you 90% then fail spectacularly leaving you having to do the bulk of the work again? Or they get you 90% of the way and you int have to fill in the gaps to reach a stable long term product?)

I don't see how this is usable for making like a feature film. Editing will be impossible. At best it will be for ads. At worst for making social media slop.

It is not even just the errors. These video models are really impressive as long as you don't actually have something in your head you want to make. Then the laughable limitations are on full display.

I will believe it when I see because Sora 1 is probably the most disappointing technology given what I thought it was going to be that I can even think of. I waited forever for it and then barely used it because it sucks.