> Except their tablets weren’t filled with time-wasting features designed to keep you addicted and distracted.

This part I agree with, but is also very easy to fix (use a very old UI system, e.g. direct port of Apple's HyperCard).

On the hardware front, the only thing Trek Padds had that real life can't really do is that Trek's power cells had an energy density on par with "let's say an atomic battery had a way to dial the decay rate up and down at will and were not also a horrifying source of neutron radiation".