> If you dislike chess because you don't like abstract total information strategy board games you will not like go

If you think this is equivalent to the description in GP then you are quite simply incorrect.

If you think it's just the actual reason you personally don't like chess, then I'm not sure why you asked in the first place; of course go is an "abstract total information strategy board game".

Yes, in principle such a game has such an algorithm for perfect play. In practice, computers cannot and do not do that for chess (although they make a reasonable approximation) and approach go quite differently (in much the same way that earlier attempts at computer chess did, before Deep Blue's much more brute-force approach proved effective given enough computing power). Getting AI for go to its current superhuman level involved multiple complete revolutions in how the systems were programmed.

Even Connect Four wasn't strongly solved until 1995, and checkers is only weakly solved and that not until 2007 (https://en.wikipedia.org/wiki/Solved_game).