Well, I appreciate the discussion in any case. I'll review the position more.

But this kind of discussion is missing from the tutorial in any regards. This is where I believe I'm stuck in the ~9kyu level and feel like its been mostly about this middle-game movement / direction of play stuff since 15kyu or so.

> This is where I believe I'm stuck in the ~9kyu level and feel like its been mostly about this middle-game movement / direction of play stuff since 15kyu or so.

Sure. But you put in the effort to get that far. You can't just put everything in the beginner tutorial. They'll get confused. And there's only so far you can go with one-size-fits-all lessons, without feedback from the student.

I appreciate the discussion as well.

After having checked the positions you mentioned, I had put you somewhere in the 4-10 kyu range. For me this was the time when I found out how important it is to play efficient and fast and play big spots. In order to improve further, I had to learn to appreciate thickness more because of the downstream benefits. As the fighting of both players becomes stronger, thicker shape makes your side of the fight much easier and prevents everything from crumbling.

Take your first example where you suggested 1-point jump or keima instead of nobi. The main point here is about 1) liberties and 2) having your group‘s „head“ run ahead. There is also this concept of a hard head or a soft head and the nobi creates a wonderful hard head ahead of your opponents stones that can not be bullied. If you play any other move, a stronger opponent will (locally) immediately and gladly play that hane without thinking, which takes a liberty and forces you to play again to defend your stones. Depending on your moves, the opponent would turn your group into a big dumpling and collect very nice stones on the outside in the process.

Perhaps you would find the games of Kitani Minoru or Lee Chang’ho inspiring.