Great job, Vicente and Michael!

* I love the writing, it's witty and poignant

* I was impressed that WASD controls worked with my keyboard set to Dvorak :)

* Unfortunately have to second the comments about nausea; the oddly paced camera (it feels like it is panning through molasses then suddenly accelerates to switch views) is probably responsible, I'm guessing the "overshoot view then correct" "feature" is also a factor. Additionally seconding the comments about allowing the camera to follow the mouse (if feasible somehow while not losing cross-form-factor support) would go a long way to help here as well.

* The font that shows you where you are is cute in an orientalist sense, but imho it is very difficult to read (even knowing what it says from context clues and previous hints)

* Not a criticism but it is odd to have jumping when there is no mechanism that uses it in-game

* 99.99% a me problem: I had a hard time with spatial awareness and a difficulty building a mental map of the world and my best guess is that it's because I personally found the default field of view to be too "zoomed in".

> 99.99% a me problem: I had a hard time with spatial awareness and a difficulty building a mental map of the world and my best guess is that it's because I personally found the default field of view to be too "zoomed in".

Agreed on the spatial awareness issue. I think games like Mario Galaxy are a bit better in that regard because you see more of the world at a time. In this game you can sometimes not see what's 5m in front of you.