I can echo everyone here in saying the graphics of the game and the execution is fantastic. The keyboard controls on desktop and the thumb control on mobile works great. This got me very excited about the future! Can’t imagine the amount of effort that would have gone in this.
One additional input, although I could play it well on the desktop - the mobile gameplay made me a tad nauseous. I am someone prone to nausea in VR too, but I’ve never felt this in any other mobile game before. I think it’s probably the amount of motion (hilly topography) and the very narrow field of view, along with the way the mobile controls behave. This was on iOS Safari btw (iPhone 16 Pro Max).
One thing I found is the field of view is much better in landscape orientation on my phone than portrait. Still a little small but not nearly as bad.
It's perfect on the almost square-ish main screen of a foldable.
In fact, it's the best looking game experience on a foldable I've seen so far (most games are designed for either mobile or tablet form factor, and can't quite handle the in-between). And it's cool how you can just fold or unfold the device on the fly, and the game just adapts without anything more noticeable than the camera pivoting a bit if needed to keep the character on-screen. No stutter, no half-second pause for UI to realign, not even perspective change.
EDIT: I just realized it's probably not a mobile-specific thing, and sure enough, on a desktop you can just resize your browser window to see this.
Got a little nauseous playing it on desktop. Needs an FOV slider and maybe the ability to dampen camera movement.
A bit nauseous on mobile here too. I think it was mainly due to low frame rates and the controls not quite doing that I was expecting them to do.
Yes I had to take a break due to the game making me feel off, but then I came back later and managed to finish it