I appreciate what seems like an attempt to make a "smart camera" that gets out of the way of the player and unburdens them from having to control both a player and the perspective of the camera. That burden, of controlling two entities (player and camera) is large for people who are unused to playing video games.
Was this dynamic on your radar when building the game and camera system? Would love to hear your thoughts.
I'd rather have the choice to control the camera (the "smart" camera could be used only if I don't control it), because it didn't work well for me.
Nice game otherwise.
Modern camera systems are often smart in this way. Zelda Ocarina of Time on the N64 was one of the first (if not the first) that got "out of the way" by itself.