Yup -- yet another article only solving language level problems instead of teaching something about real constraints (i.e. hardware performance characteristics). Booooring. This kind of article is why I still haven't mustered the energy to get up to date with Rust. I'm still writing C (or C-in-C++) and having fun, most of the time feeling like I'm solving actual technical problems.
This was an article distilled from a talk at a Rust developers conference. Onbviously it’s going to make most sense to rust devs, and will seem unnecessary to non-Rust devs.