A few weeks ago, while listening to music and developing an app with my AirPods, I noticed their spatial audio feature. I thought about what else could be done with reverse engineering, including the possibility of using AirPods as a motion controller. I built the world's first AirPods-controlled game, which uses a motor driven by head movements. In fact, it's not just AirPods, it's a game that uses a headset as a motion controller. And today, it was approved on the App Store. Who knows, maybe AirPods Arcade has even started? :)

This is an amazing idea! Even more surprising is the fact that apple approved it, usually they're not a fan of features being abused in ways they weren't intended for...

We made a cooking thermometer that plugged into the iPhone’s headphone jack before Bluetooth LE took off. Did not run into trouble with the app review team.

Very curious how you get the motion data from AirPods.I read the app description and noticed that no modification to AirPods is needed

Apple has public developer-accessible Core Motion APIs for this

https://developer.apple.com/documentation/coremotion/cmheadp...

This is so insanely cool!

Fun idea!