The first thing I noticed when seeing the SGI demos for the first time is that the menu UI is strikingly similar to the file select screen in Super Mario 64.

Of course, Nintendo 64 was developed in partnership with Silicon Graphics, so there's a clear connection, and I'm far from the first to make this observation. Still, I feel as though there must be some untold history where perhaps it was used as a placeholder menu early in development, but the team grew fond of it and eventually used the same effect for the final release.

Here's a decent comparison: https://www.resetera.com/threads/super-mario-64-took-its-3d-...

Mario 64 had undercurrents of a dreamy, abstract, dare-I-say vaporwave-y quality that I attribute to the undersung influence of SGI specifically and early American 3D animation in general on its development that I think is a big part of its enduring appeal; the Galaxies and Odyssey are technically superior and more polished and certainly classics in their own right, but even among younger generations it seems like Mario 64 remains the definitive 3D Mario.

My favourite demonstration of this is a comparison between The Secret Aquarium bonus stage [0] with one of the animations in The Mind's Eye [1] (technically this is from Symbolics rather than SGI, but 3D animators of the time were in metaphorical conversation with each other), but this is maybe the most explicit example of just how direct that connection was.

[0] https://www.youtube.com/watch?v=ARbWJX-P1oM

[1] https://www.youtube.com/watch?v=NYBes8ki3lo

Didn’t Jurassic Park have a similar interface running on the workstations?