That is completely different from what I’m discussing. You can have millions of virtual threads without ending up in reactive hell. Even still without virtual threads what’s more expensive 2x the dev team or a few more servers?

Depends on how many times the few more servers are duplicated. Getting an extra server for on-premises installed products is worse than pulling teeth. It’s not one server, it is one server times a thousand.

I can assure you the differences between virtual threads and reactive is not a thousand.