UTF-8 also enables this mindblowing design for small string optimization - if the string has 24 bytes or less it is stored inline, otherwise it is stored on the heap (with a pointer, a length, and a capacity - also 24 bytes)

https://github.com/ParkMyCar/compact_str

How cool is that

(Discussed here https://news.ycombinator.com/item?id=41339224)

How is that UTF8 specific?

It's slightly buried in the readme on Github:

> how can we store a 24 byte long string, inline? Don't we also need to store the length somewhere?

> To do this, we utilize the fact that the last byte of our string could only ever have a value in the range [0, 192). We know this because all strings in Rust are valid UTF-8, and the only valid byte pattern for the last byte of a UTF-8 character (and thus the possible last byte of a string) is 0b0XXXXXXX aka [0, 128) or 0b10XXXXXX aka [128, 192)

Any Unicode encoding would allow that.

UTF-32 has an entire spare byte to put flags into. 24 or 21 bit encodings have spare bits that could act as flags. UTF-16 has plenty of invalid code units, or you could use a high surrogate in the last 2 bytes as your flag.

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