1. Those are revenue statistics. I am asking for you to provide data to support the claim “users are finding utility from the Metaverse”, not the claim “Meta is generating revenue from the Quest Marketplace.” Those are different claims.
2. Is it your assertion that all content offered on the Quest Marketplace is “the Metaverse?” Is the top paid application “Beat Saber” a Metaverse app?
3. The source of your statistics is Meta, a company famous for repeatedly falsifying platform usage metrics [1].
https://appleinsider.com/articles/25/08/21/meta-accused-of-i...
You are right, I can't prove the validity of "users are finding utility from the Metaverse". I somewhat can argue that the device itself is indeed useful though:
https://patentpc.com/blog/vr-headset-sales-stats-whos-leadin...
20 millions is not nothing, it means that at least some people find these useful, and I can understand why, even though personally I wouldn't touch it.
Also, I believe VR had similarly distorted expectations as LLMs, with the whole Meta rebranding, Apple VR etc., all it being a flop from the point of view of investors (and, in the case of Apple VR, a good portion of users):
https://nypost.com/2024/11/12/tech/apples-vision-pro-flop-co...