None of those standards are about IR.
Also SPIR worked so great for OpenCL 2.x, that Khronos rebooted the whole mess back to OpenCL 1.x with OpenCL 3.0 rebranding.
None of those standards are about IR.
Also SPIR worked so great for OpenCL 2.x, that Khronos rebooted the whole mess back to OpenCL 1.x with OpenCL 3.0 rebranding.
They are pretty much about IR when it comes to language interchange. SPIR-V is explicitly an IR that can be targeted from a lot of different languages.
And so far not much has been happening, hence Shader Languages at Vulkanised 2026.
https://www.khronos.org/events/shading-languages-symposium-2...
These kind of projects is exactly it's happening.