JPEG-XL, your time has come? ;)
GPU texture compression needs fixed bitrate for random access, usually 2 bits per pixel (128b for 8x8 block) with modern formats.
Jpeg or other variable bitrate compression schemes are not applicable.
Oh. Yeah, that makes sense. Certainly a technical requirement that is tricky to satisfy.
GPU texture compression needs fixed bitrate for random access, usually 2 bits per pixel (128b for 8x8 block) with modern formats.
Jpeg or other variable bitrate compression schemes are not applicable.
Oh. Yeah, that makes sense. Certainly a technical requirement that is tricky to satisfy.