I assume parent means "import" as in "asset pipeline import", not importing at game start. Using hardware-compressed texture formats will actually speed up loading time since you can dump them directly into a 3D API texture without decoding.
I assume parent means "import" as in "asset pipeline import", not importing at game start. Using hardware-compressed texture formats will actually speed up loading time since you can dump them directly into a 3D API texture without decoding.