5 days ago GamesNexus did a piece on Meta having the same problems, but resolving it differently:
https://www.youtube.com/watch?v=sdtBgB7iS8c
Somehow excuses like "we torrented it, but we configured low seeding" "temptation was too strong because there was money to be made" "we tried getting a licenses, but then ignored it" and more ludicrous excuses actually worked.
Internal meta emails seemed to point to people knowing the blatant breach of copyright, and yet Meta won the case.
I guess there are tiers of laws even between billionaire companies.