> Failing is considered a good thing in the USA. And the USA is much more entrepreneurial than the rest of the world.
I wonder how many devs have been sacked for going out of their way and making stuff nobody in business asked for, or perhaps that broke something along the way and ended up being a net negative: in the EU vs US and other parts of the world.
Might be loosely related to how much money the company has to burn and the nature of their work (e.g. probably not looked well upon in consulting where you have to convince clients to pay for whatever you've made), as well as how popular each type of work is in each part of the world.