Oh well, for GPU programming sure as VRAM is king depending on task. But for gaming I won't go high end again.

I'm all in on 1030, the last passively coolable GPU.

But had to upgrade to 3050 because 2GB VRAM is to little for modern titles.

Fun fact: One 6600 core can saturate the 1030 for skinned mesh animations.

But only saturate the 3050 50% = perfect because the world takes much less CPU (you upload it to the GPU and then it's almost one drawcall; more like one drawcall per chunk but I digress) = OpenGL (ES) can render on it at lower motion-to-photon latency without waste = one core for rendering, one for gameplay, one for physics and one for the OS, audio and networking.

So 14nm 6600 + 8nm 3050 is actually the combination I would use for ever.

HL:A runs at 90 FPS with that combo too on the low res Vive 1.

Not that VR is going anywhere, but still peak demanding application.