The 8 core X3D chips beat the 16 core ones on almost all games, so that's not that simple.
Can’t you pin a game to the 8 threads with the extra cache on the 16 core parts to get equivalent performance?
Both Windows and Linux handle asymmetric scheduling and the extra cache cores are considered performance cores.
Can’t you pin a game to the 8 threads with the extra cache on the 16 core parts to get equivalent performance?
Both Windows and Linux handle asymmetric scheduling and the extra cache cores are considered performance cores.