That's true but what mattigames is describing is so far afield of what Godot actually does that one might as well just start from scratch.
Also, I'd be careful making something with a UI that was exactly like an Adobe product, and that essentially matched its function, that UI may be under patent. This is why GIMP can't exactly copy Photoshop's UI.
That's true but what mattigames is describing is so far afield of what Godot actually does that one might as well just start from scratch.
Also, I'd be careful making something with a UI that was exactly like an Adobe product, and that essentially matched its function, that UI may be under patent. This is why GIMP can't exactly copy Photoshop's UI.