That was indeed snarky. Also depending on the game and style lower frame rates can be perfectly fine and possibly preferable. Not every game is a 240fps fps. Movies are still 24fps, games have done 24fps for a more cinematic look and some animation is even done at 12fps (Spiderverse was animated on the twos)

Spiderverse was animated on twos for specific characters in specific scenes. Movies have to be very careful when moving the camera not to turn into a blurry mess. With higher frame rates you can move the camera much more freely and the audience will still be able to see what is happening.

If the audience plays it on a 30fps device then not much should change really

Nearly every screen is 60Hz or higher nowadays.

>games have done 24fps for a more cinematic look

One high profile game has done that, The Order 1886, and it was widely agreed upon that it was the worst part of its "cinematic look" (which 99% of it was reached with simply letterboxing, film grain and other effects).

Movies that are 24fps do not have very fast moving cameras like games do. Animations that are done at 12FPS still run at 60FPS: I can move around a given character, and for 5 frames, from all different angles, they'll still be on their own animation frame. I won't, however, be stuck for 80ms waiting to be allowed to change my position.