> Does mystify me that x86 has a hard time matching even a mac mini pro on bandwidth, let alone the models with 2x or 4x the memory bandwidth.
The market dynamics are pretty clear. Having that much memory bandwidth only makes sense if you're going to provide an integrated GPU that can use that bandwidth; CPU-based laptop/desktop workloads that bandwidth-hungry are too rare. The PC market has long been relying on discrete GPUs for any high-performance GPU configuration, and the GPU market leader is the one that doesn't make x86 CPUs.
Intel's consumer CPU product line is a confusing mess, but at the silicon level it comes down to one or two designs for laptops (a low-power and a mid-power design) that are both adequately served by a 128-bit memory bus, and one or two desktop designs with only a token iGPU. The rest of the complexity comes from binning on clock speeds and core counts, and sometimes putting the desktop CPU in a BGA package for high-power laptops.
For Intel to make a part following the Strix Halo and Apple strategy, Intel would need to add a third major category of consumer CPU silicon, using far more than twice the total die size of any of their existing consumer CPUs, to go after a niche that's pretty small and very hard for Intel to break into given the poor quality of their current GPU IP. Intel doesn't have the cash to burn pursuing something like this.
It's a bit surprising AMD actually went for it, but they were in a better position than Intel to make a part like Strix Halo from both a CPU and GPU IP perspective. But they still ended up not including their latest GPU architecture, and only went for a 256-bit bus rather than 512-bit.