Yes, but also the crypto option has been tried and absolutely doesn’t work.

It really hasn't. Everything has been tried with crypto, except actually buying things with it.

To be fair, in the case of Steam they legitimately did try. They supported bitcoin purchases for nearly two years before they stopped, citing volatility and processing fees:

https://steamcommunity.com/games/593110/announcements/detail...

I wouldn't call using Bitcoin legitimately trying. Even in 2017 Monero existed, which solves both the fee and transaction time problems, and as an added bonus is way more private.

It was tried, way back when it started, and it didn't work very well. Maybe a modern blockchain can work better, but the transaction volumes of credit cards are orders of magnitudes above the busiest blockchain today.

This is literally wrong. It's even googleable.

Why not? I regularly buy products and services online with crypto and it works quite well, usually a better experience than with a credit card.

There are plenty of chains that can confirm transactions in a couple seconds, and if you're concerned with volatility, just use USDC/USDT. There are crypto payment processors that handle all of this and allow payment across a range of chains and handle the volatility so that the merchant doesn't need to worry about anything crypto and just receives fiat.

I think I trust Stripe and Steam, probably two of the biggest money movers online by volume, to know when something doesn't work over just you.

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Can you elaborate? If crypto is the only viable option to pay for something, I would agree due to the low amount of people familar in dealing with crypto. If it is an additional option, what part of it is not working?

https://steamcommunity.com/games/593110/announcements/detail...

Well that was before Lightning was invented - that elimnates the high fees.