When you break down anything into its subtasks there's basically nothing that anyone wants to do. Sometimes the ends help justify the means too.
When you break down anything into its subtasks there's basically nothing that anyone wants to do. Sometimes the ends help justify the means too.
I always wanted to program games. I programmed games as a hobby. When I graduated university there were no gamedev jobs in my region, so I went to work at Boring B2B java company.
After a while I moved to a bigger city and I started having friends who work in gamedev. They told me about crunch, bad salaries etc. I decided to keep doing Boring B2B stuff. But I went to a few job interviews in gamedev companies.
Every time the questions on the interviews were FUN. Like doing 3d math, some low level C, writing a collision detection function or simple pathfinding.
Just solving these problems made me giddy.
Maybe it's the nostalgia for the time I've learned these things as a teenager with no stress, or maybe it's just that it's something completely different to what I'm doing normally - but I felt great during these interviews.
But I'd have to get a huge salary cut and abandon work-life balance and I'm too old for this.
TL;DR: I think there's a lot of value actually looking at day-to-day problems you need to solve in your dream job, even if you decide it's not for you for different reasons.
I think your story is about a person who wouldn't take their dream job because they want more money and don't want to change.
Or perhaps someone who has learned that there is more to life than their job, and is making a prioritization decision accordingly.
Perhaps. There is also more to life than your job, family, friends, and finding love. There's things like grocery shopping, washing dishes, and going on vacation. That doesn't mean we should settle into occupations we don't like. Like it or not, your work is going to consume a lot of your time, and we should strive to do something we enjoy and find meaningful if possible. In the parent comment it sure sounds like it is possible for them to pivot, and that they might find much more happiness and meaning if they do.
What makes you think that?
Do you think nobody wants to write and debug code, or tend to plants, or write books, day in day out?
You're claiming that any subtask that is unappealing automatically makes you not want to do the whole thing. Which is silly.
I read their comment as saying that we shouldn't expect every subtask to be fun, but the overall task can still be fun. Do I want to sand wood? Not really. Do I want to grab sand paper from the drawer? No... Do I want to use a saw? A little bit. Do I want to build a chair? Yes! But if I break it down too much the overall big picture gets lost.