> I will try not to recommend any games to any child moving forward, and instead direct them to other hobbies
I think this has always been the correct approach, from the very inception of video games. In the absolute best case scenario, playing video games is a sedentary activity that is educational or facilitates creative expression, but that's the absolute best case and educational games have proven to be a borderline farcical concept and relatively few games allow for any sort of real creative expression at all. What's left is a kid sitting on his ass staring at a screen, and that's without getting into any of the potentially harmful influences.
Restricting access to video games used to be more normal I think. When I was a kid my mom had an egg timer that she'd use to meter me and my brothers. 30 minutes of Sim City a day, then I had to go outside. A lot of my friends, the ones with responsible and engaged parents, had similar arrangements. Somehow our culture seems to have lost this, as it also lost the premise of cellphones not being permitted in schools. At some point our culture seems to have simply surrendered to the commercial interests of tech corps and forgotten about what's best for kids.
It's disappointing to see this opinion, observe kids playing videogames and there is a lot of different reactions and learning going on. If you see bad behavior, then limit that. My son has been learning dealing with frustration because you have to deal with that to win a level at a videogame
Observe kids playing with virtually anything else and they'll be more active than when playing with video games. Video games have very little of value to offer.