And what is common between these 2 eras? I'd say that a market hungry for new content met the people who could deliver it. In both instances, technology enabled the production, consumption and distribution of the new content (the Steam era is a revolution in the ease of distribution and production, while in the 80s there was a revolution in ease of production and consumption).
Now there's a glut of content. Will another opportunity ever appear again? In both cases, the opportunity didn't look good at first.
indie games are still a hugely important part of the industry, Peak is a recent great example of a small team making something fast that is novel and successful.
And what is common between these 2 eras? I'd say that a market hungry for new content met the people who could deliver it. In both instances, technology enabled the production, consumption and distribution of the new content (the Steam era is a revolution in the ease of distribution and production, while in the 80s there was a revolution in ease of production and consumption).
Now there's a glut of content. Will another opportunity ever appear again? In both cases, the opportunity didn't look good at first.
> Will another opportunity ever appear again?
With AI we might go through an era of sameness and/or slop leaving the door open for something more genuine. Everything is cyclical.
Well the sun is still going to explode one day
indie games are still a hugely important part of the industry, Peak is a recent great example of a small team making something fast that is novel and successful.