This is wrong on many levels.
1. UX designers operate on every stage of software development lifecycle from product discovery to post-launch support (validation of UX hypotheses), they do not exercise control - they work within constraints as part of the team. The location of a specific action in UI and interaction triggering it is orthogonal to availability of this action. Availability is defined by the state. If state restricts certain actions, UX must reflect that.
2. From architectural point of view, once you encapsulate the checking state behavior, the following will work the same way: "if (state === something)" and "if (resource.links["action"] !== null)". The latter approach will be much better, because in most cases any state-changing actions will require validation on server and you can implement the logic only once (on server).
I have been developing HATEOAS applications for quite a while and maintain HAL4J library: there are some complexities in this approach, but UI design is certainly not THE problem.