Being precise with language and defining specifications based on domain knowledge is generally creative. The better analogy is product design rather than product management.
Please tell me - how exactly you think is typing English prose into a box different vs typing a bunch of english keywords and symbols in the exact correct order into a box? To me these are both conceptually the same. But typing English to me is an order of magnitude faster than typing code, especially in a domain that's new to me (like game dev).
> What did _you_ do? How were _you_ creative? Where in this project is _your_ passion?
My passion is, and was never in the act of typing code. It was put in creating something that's useful or, in this case - fun. It's the end product that matters to me. I've put a lot of thinking into how exactly each element should work, look and behave. Then I verbalized all this thinking and created prompts that got turned into code, which resulted in a game that's apparently fun for people to play. And that's it.
Most people only care about the end result, and vibe coding got the author there much faster and with less effort.
Your comment reads like a carriage driver bemoaning car drivers because they didn't have to feed, groom, harness, and command a team of horses, yet still arrived successfully at their destination.
"Why should I be impressed that you turned a wheel and pushed a pedal?"
Did you actually try the game? It has a pretty unique gameplay element to it. I'd say that's where they passion and creativity comes in.
Isn't creativity always impressive if done well?
Code is a medium, painting is a medium, piano is a medium, and prompting is a medium.
This sounds a little bitter.
Prompting is telling someone or something else to do something for you. Is management creative?
The most creative aspect of this is the idea. The rest is boring.
Being precise with language and defining specifications based on domain knowledge is generally creative. The better analogy is product design rather than product management.
Please tell me - how exactly you think is typing English prose into a box different vs typing a bunch of english keywords and symbols in the exact correct order into a box? To me these are both conceptually the same. But typing English to me is an order of magnitude faster than typing code, especially in a domain that's new to me (like game dev).
> What did _you_ do? How were _you_ creative? Where in this project is _your_ passion?
My passion is, and was never in the act of typing code. It was put in creating something that's useful or, in this case - fun. It's the end product that matters to me. I've put a lot of thinking into how exactly each element should work, look and behave. Then I verbalized all this thinking and created prompts that got turned into code, which resulted in a game that's apparently fun for people to play. And that's it.
Thank you for taking time to check my project.
Did you even look at the content of the post?
There's a prompts.md (link: https://github.com/maciej-trebacz/tower-of-time-game/blob/ma...) that shows what the author did in this project, most of which is providing creative direction and corrective nudges to the AI.
Most people only care about the end result, and vibe coding got the author there much faster and with less effort.
Your comment reads like a carriage driver bemoaning car drivers because they didn't have to feed, groom, harness, and command a team of horses, yet still arrived successfully at their destination.
"Why should I be impressed that you turned a wheel and pushed a pedal?"
It's just a bunch of ai bots upvoting