Hi everyone, I developed an interesting library Polystate: Composable Finite State Machines

Since I only have experience in haskell and zig, I'm curious if there are other languages or libraries with similar implementations?

I'm having trouble reading zig code, so I'm not sure how much overlap there is but I have done some work with mealy and moore encoded as co-algebras in haskell:

https://blog.cofree.coffee/2025-03-05-chat-bots-revisited/ https://github.com/cofree-coffee/cofree-bot

Also using the lens library to encode moore machines as polynomial functors: https://blog.cofree.coffee/2024-07-02-lensy-moore/

Thanks for your reply, I will try to understand your code carefully, which may take some time.

I have a raw haskell prototype of polystate here, maybe it will help you. https://github.com/sdzx-1/typed-gui/blob/main/examples/todoL...

Right on, I'll take a look at your haskell code this week.

We developed an Entity DBMS where the entities are FSMs.

https://medium.com/@paul_42036/entity-workflows-for-event-dr...

I believe that FSMs are a very powerful approach, even for building entire systems. So much so, that it forms a core part of our product.

Yes, FSMs are underestimated in imperative programming. Of course this is probably because before type-safe state machines were available, manual coding was very error-prone.

I've seen them a lot in embedded programming, but I can't be sure if that observation holds in general or just for the environment in which I was working when I did embedded.

Typically it's done through source code generation or a runtime interpreter - state machine systems implementing a "DSL->source code" mechanism have been around for nearly as long as high level languages, and by taking this approach they have a lot of freedom to include compiler techniques of their choosing. If dynamism is called for then the diagram is typically kept in memory and interpreted at runtime.

Doing it through types is intellectually interesting and makes the result more integrated into the edit-compile loop instead of involving a step in the build process or a step of invoking an interpreter, but it might not change the practical state of the art.

Yes, but their expressiveness may vary. An important role of polystate is code reuse. It can express more complex states and still be type-safe.

It relies heavily on compile-time evaluation of zig to achieve this, and I'm not sure if the same effect can be achieved in other languages.

There are examples in Scala in the "Indexed Data" chapter of my book-in-progress: https://scalawithcats.com/dist/scala-with-cats.pdf

> Hi everyone, I developed an interesting library Polystate

A short blurb on the github explaining what applications this may have and how you would use it to solve problems would be very helpful.