I still love this older paper on Plenoxels : https://alexyu.net/plenoxels/

It made so much sense to me: voxels with view dependent color, using eg. spherical gaussians.

I don't know how it compares to newer techniques, probably badly since nobody seems to be talking about it.

They're mentioned in the SVRaster paper.

https://svraster.github.io/images/teaser.jpg