The latter, though I'm just using it as an example really. I think for most emulator core designs today you wind up dumping a lot of ephemeral state when you rewind or load state (and sometimes even saving state has some overhead due to synchronization.)
The latter, though I'm just using it as an example really. I think for most emulator core designs today you wind up dumping a lot of ephemeral state when you rewind or load state (and sometimes even saving state has some overhead due to synchronization.)