- "Try" on the main LP call to action implies there is an available trial but just leads to a buy page. You really should have a trial, even something like just 1 week.

- Fan of the perpetual fallback licensing. Though $99 is a high barrier but i'm guessing you are targeting more creators/studios vs a more general consumer target (would think more like $20-25 for general consumer).

- You mention performance in this post but not at all on the landing page. The 38 minute video in the minutes would be very important to know for many potential customers. Would want benchmarks on various machines and info like parallel task processing, impact of and requirements around vram, etc. I would want an insight into what processing hundreds to thousands of hours of video is going to look like.

- I am curious how (and shocked) that electron itself was somehow responsible for a processing bottleneck going from 10-14 minutes to 3 minutes. Wasn't electron just responsible for orchestrating work to CLIP and likely ffmpeg? How was so much overhead added?

- I built (but never released) a similar type media search tool but based on transcriptions in Electron and didn't run into many performance issues

- Usually a lot of the motivation for building in Electron in the first place (or Tauri) would be cross platform, why mac only (especially for something like bulk media processing where nvidia can shine)

- I too recently went down the path of hadn't coded in Swift in 10 years and also investigated Tauri. I opted for Swift (for a new app not a re-write of something) and it has been mostly a pleasure so far and a dramatic improvement compared to my last swift app from around 2014 or so)

- If the LP section about active users is true it sounds like you've already found some modest success (congrats). Did you already have relationships/audience around the studio/creator space? Would be interested to hear about the marketing

Appreciate the feedback! We haven't setup the infrastructure for a trial but maybe in the future.

That's cool you built a similar tool - what kept you from releasing it?

Plan is to ship a Windows and Linux version in the next few months if there's enough demand.

We've gotten our users through various launches on HN and reddit with some minimal linkedin promotion. It's been mostly word of mouth, which has been very promising to see.

Re: the electron and video processing performances - there's a lot to dive into. I don't claim to be an Electron expert, so maybe it was our misuse of workers that created a bottleneck. As part of the migration to rust we also implemented scene detection to help reduce the number of frames we indexed and this helped reduce processing loads a lot. We also added some GPU acceleration flags on ffmpeg that gave us meaningful gains. Batching processing image embedding generation was also a good improvement to a point, before it started crashing our model instance.