> My understanding is that drag is more about the "front-on" view of a craft than how long the craft is.
Drag (fluid mechanics generally) is... ludicrously complicated. For the typical shapes of ships, I believe you are correct that the main factor is cross sectional area perpendicular to the direction of travel, but that’s not universally true. i think that for a floating raft of panels, it would be proportional to the panel area, similar to how for winged aicraft its the wing area and not the cross section perpendicular to direction of travel.