I'm a little confused as to the 16-bit game interface shown in the article. Is that just for illustration purposes in the article itself, or is there an actual UI you've built to represent Steven/Steven's world?
I'm a little confused as to the 16-bit game interface shown in the article. Is that just for illustration purposes in the article itself, or is there an actual UI you've built to represent Steven/Steven's world?
It's a real UI - the code for that is here: https://www.val.town/x/geoffreylitt/stevensDemo/code/dashboa...
Thanks for the confirmation! I came across that but am unfamiliar with Val.town so wasn't sure of the repo structure I was looking through.
Towards the end of the article, the author implies it is real when they explain why they made it that way (TL;DR: A bit of fun)
I just assumed he was talking about the actual database and LLM setup as the bit of fun :D