Well if you use the Unity game engine, you can always script a setup that does a runtime bake on level load. Not really sure about navmeshes that actively change at runtime though...
Well if you use the Unity game engine, you can always script a setup that does a runtime bake on level load. Not really sure about navmeshes that actively change at runtime though...
yeah I don't think dynamic navmeshes at runtime would work well.I'm using Godot, I'll have to keep looking