I mean, the licensing thing exists as a separate anti-consumer behavior that is frankly unconscionable both artistically and in consumer rights in itself.
Companies shouldn’t be allowed to delete stuff out of my library because they don’t want to renew the contract for the music (f.ex). If they do that, they should be forced to refund the full original price of the purchase, at a minimum.
It’s also obscene for the creator of the work change the work retroactively. This should immediately surrender copyright protection on all materials covered by the first release, or the second release should not receive copyright protection (it's not a new work).
Not sure where the line is between a “remaster”/“director’s cut” but certainly by the time it’s in people’s libraries it’s over the line - I would be very upset to find out that, say, the ending of a movie changed to a version I specifically chose against purchasing (like a directors cut). If you want to release an extra ending, or a directors cut/remaster, fine, but don’t change the things people already bought.
This functionally will force them to sign perpetual licensing deals or not license the content at all. By setting the rules of the game, you can nudge them into the better behavior, and it becomes standard.
Like I'm sure they are used to abusing the consumer etc, because it's been legal to do so, and the way you stop that is attaching consequences for the behavior you want to stop. I'm sure that this will be a shift in how they negotiate contracts etc. And it will be a good one for the consumer.
Requiring separate licensing for playing my game in the cloud is also unconscionable and anti-consumer. Charging for managed-content-library services (like netflix/gamepass) is different but if I as a consumer buy a game and want to play it on a computer instance I rent from Amazon or Google, that should be legal.
In the sense that GDPR is forcing a shift in mindset for companies from "how we handle our data" to "how we handle the customer's data", there is a fundamental shift that needs to happen in the copyright mindset away from "licensing our content/protecting the copyright holders" to "protecting the customer's license". The idea of a license as an ephemeral thing that can be torn away from a consumer without consequence (because the lawyers put "haha eat shit" in some contract-of-adhesion) needs to stop. A significant number of license terms will need to be invalidated immediately etc, just like when other things are regulated (store regulations sometimes mean people can refund things today that they couldn't yesterday, etc). Mostly it will be fine / the consumer will be made whole from parties that are almost inevitably still around and actually able to pay (eg EA, Blizzard, Ubisoft haven't gone anywhere).