This is cool but definitely can see where you're running into some of the same AI tendencies that I've run into in my own (much less fun) projects.

There's some variety in here but AI in general really struggles to vary in tone within a single output. I'll be interested to see if the project can overcome that tendency.

The scoring - AI HATES to give things low scores. It's too nice. In my experience it does better if you have named outcomes e.g. negative, neutral, positive and then convert those to numbers. A more interesting solution might involve logprobs where you ask "do you like this person yes/no" and then use the logprobs value on yes/no to measure the AI's "uncertainty" about the match.

yep, a lot of interesting challenges! Will keep you posted. I think cracking the "tone variety" challenge would be a big unlock.

This is so fun and creative, great job!

Have you considered building this as a standalone game? I wonder if you could provide ways to "zoom in" or summarize individual "dates" so that it could be played as a simulation game a la The Sims. Why did #m#12 reject #f#5 so quickly, etc.

Also (and I don't watch Love Island), another feature for a game version of this would be the post date interviews right? "Oh I couldn't believe when #f#5 said she hated Italian food! Like wow, what a turn off"

Very nice!

Thanks! Yeah I'd love to build it out as a standalone game. My next steps are to keep improving the prompts and add a UI.

Skimmed over the video and I gotta say this is sick! Imagine streaming this live with animation once we get their.

thanks! ya I think it will be more compelling when I add UI/visuals

I have to wonder how you could incorporate this into Sad Panda's CrushCrush or similar games. I imagine it would make their job of keeping content fresh easier.

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