unfortunately, AVP has ignored gaming altogether (to apple it is an annoyance). At least it could have had some kind of push forward of the industry in that front. The resolution is not yet good enough for work either. The only thing that it does well right now is laid back video/media entertainment, and that's it.

Chicken-and-egg problem. There won't be VR games that take full advantage of the AVP unless there's enough of a market for them.

Given how badly the PSVR 2 flopped, it may be too risky for game devs currently.

I don't think they ignored gaming; they just knew they would fail if they designed a gaming-first device.

Their best bet to bootstrap the platform is to make it computing-first around the iPad platform, and that means leading with multitasking, AR/MR, and with computing-oriented inputs.

Actually they should’ve limited it to being a spatial computing productivity headset to enhance the productivity of actual professional Mac users, like 3D artists, music producers, programmers, etc. They could’ve severely reduced the size and weight of the headset, maybe even made it glasses form, if they simply anchored it, wirelessly even, to a nearby Mac.

From there they could’ve expanded the spatial capabilities over time and eventually create a consumer version. The Vision Pro is the Newton of mixed reality.

Seems like a pretty large market of people who want to watch something in bed while their partner sleeps or watches something else. but it would need to be a lot cheaper for just that use.

What do you mean the resolution isn't good enough for work? I haven't had any issues reading or viewing content in it