S/V sold 10 million copies in the first 3 days and ~25 million copies in the first year. Nintendo is doing fine.

To me the success of Palworld shows two things: 1, the survival-crafting genre is still a gold mine after all these years YET no AAA studio wants to touch it for some reason. Only Early Access indie games in the field. 2, Nintendo would break all records if they start releasing their games on multiple platforms.

>he survival-crafting genre is still a gold mine after all these years YET no AAA studio wants to touch it for some reason

games take years to make. If a AAA started making a survival game the second Valheim came out, it'd still be 2-3 years out. Indies are more agile and can capitalize on trends before they are sucked dry.

>2, Nintendo would break all records if they start releasing their games on multiple platforms.

if you need to spend 3 times the amount of money to make twice the money, the business choice is clear unless you can show something like stocks soaring over the decision. Japan hasn't had inflation for 30 years, so there's much less incentive to chase those kinds of stock gains. So you play it safe.

Also, why is death such a make or break feature for you?

Animal Crossing by nintendo is crafting/surviving.

Nah, it has 0 survival elements. You cannot die in the game neither you need food or anything for that matter, there is no death difficulty (dropping all loot etc.)