> Again no one thought that was fun in the 90s, everyone hated that aspect of cards in the 90s
How old was everyone in the 1990s? Kids loved this kind of thing in the 2000s.
> Again no one thought that was fun in the 90s, everyone hated that aspect of cards in the 90s
How old was everyone in the 1990s? Kids loved this kind of thing in the 2000s.
I can't imagine kids even liked it then. Again most of those packs were junk cards. Like total crap cards. Oh gee a rattata and some energy cards. All you wanted was Ash's squad from the shows.
The kids I knew who played these kinds of card games all loved buying booster packs, but they weren’t paying for these packs themselves and most grew out of playing by the time they reached high school. I can see it not being as fun for adult players who understand the probability metagame being played, but I think one of the reasons these games had so much financial success in the first place was that they identified a behavioral loop that they could exploit, exactly like contemporary developers did with loot boxes.
I loved buying booster packs and trying to make decks from the janky cards in them, until people taking it all Very Seriously came along.
The same age as kids in the 2000's?
I was asking if the “everyone” he was referring to was comprised of children or adults, as it didn’t map to my experience with children who played these games in the 2000s.