So anyone who reports higher numbers than Minecraft is lying, but Minecraft's numbers are all accurate? You have literally just invented a conspiracy theory to affirm your biases around this matter.

Also note that monthly active users for Roblox and Fortnite equate to monthly revenue, whereas I doubt there are as many people buying Minecraft in-app purchases.

> So anyone who reports higher numbers than Minecraft is lying, but Minecraft's numbers are all accurate?

Minecraft has made press releases detailing active player counts (“Up to”139,000,000 MAU in 2021). See here:

https://web.archive.org/web/20210809155838/https://news.xbox...

This does claim that 238,000,000 copies have been sold but that there are 400,000,000 registered Minecraft players in China (this would be about 1/3rd of the population so I think it’s probably a typo).

Epic is privately held so I suspect they wouldn’t bother reporting official player counts. Roblox actually does have numbers listed in their annual report, it just wasn’t showing up when I Googled it: 3.6 billion in revenue and 82.9 million daily active users. So that would put it within the wheelhouse of Minecraft’s playerbase, but still about 20,000,000 short.

It may well be that all the kids are playing it over Minecraft, though, since the document I linked above claims the average Minecraft player in North America and Europe is 27. I have no idea what those numbers look like for Roblox but from what I understand the playerbase has always skewed substantially towards minors.

> You have literally just invented a conspiracy theory to affirm your biases around this matter.

This was incredibly abrasive.