I really think in-person Gloomhaven is a great use case, if it's handled well.

Scene 0: Enter player count / difficulty / etc.

Scene 1: Map. Press UI to pick a location / scenario

Scene 2: Loads hex map and enemies, manages all NPC activity for you

Players still use physical cards, and importantly, physical stands for their characters. Would be worth discussing if the screen handles modifier cards... for physical cards the names might be on screen, then the players select their actions (top or bottom) and define movement or action targets. Some animation and NPC health / reactions are handled by software.

So there's a reduction in set up (hex maps, NPCs) and a reduction in managing NPC actions (which is why the PC versions are so appealing in the first place.) But instead of all players focusing on their own screen, they are still getting some face time and tactile board game play.