Conceptually, it reminds me of DropMix by Harmonix. The physicality of it was really cool, but it also ended up being really unsuccessful, and I can imagine why: - Compared to a traditional board game (well, most of them), it was expensive and hard to procure; - Compared to a pure videogame, it had many moving parts that are more difficult to transport, manage, store, etc; - Since it was a multiplayer experience, that created added friction on top of everything else (everyone needs to be in the same place as the rare, expensive gadget and parts).
The issues seem exacerbated in this idea, however I think it's just as cool. I would love to play on it.