The Mac requirement was a pain for game developers using Unity/UE primarily on Windows, and wanting to target iOS. (Back when mobile games seemed like they could be an exciting new thing, before predatory F2P enshittification killed that market...)
The Mac requirement was a pain for game developers using Unity/UE primarily on Windows, and wanting to target iOS. (Back when mobile games seemed like they could be an exciting new thing, before predatory F2P enshittification killed that market...)